ONLINE-7C • 4-PLAYER P4 SUPPORT
Real self-join networking — 4-player seat support
This build keeps the working multiplayer flow and locks clear host-assigned seat support through Player 4 without changing the approved race visuals.
Room status
Relay offline
Ready 0 / 0
Transport
No relay
Waiting for WebSocket relay URL
Local node
Player node
Client ID pending
Remote Start Trace
Waiting…